Posts

Random thoughts 1: Realis, Guild Simulator 2025, Environmental Catastrophe

Hiya. I survived Covid and I feel like making a blog post to talk about stuff I've been thinking about and working on.  First up, I've been meaning to talk about the Realis campaign I ran a few months back. It was amazing, I had a great time with the system. I ran a short little story set in The Fisher Moons . I've tried to write a little bit about it, but each time led me diving into research about Theory and left me thinking “I'm not smart enough to write about how good this game is.” Which is honestly right up Realis’ alley. So I'll put that on hold until I've done some more reading, and hopefully run it again/finished up The Fisher Moons setting. If you take anything from this, Realis is an amazing game that everyone should play at least once.  I've also been thinking a lot about how ttrpg’s are such a big tool to let people play with Genre Lit (yes I have been listening to too much Shelved by Genre ). While these thoughts stew, I've also been on my ...

Lancer Bloggin' 1: No Room for a Wallflower

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Ran session 1 of no room for a wallflower (NRFAW from now on) a few weeks ago. Previous experience had been playing in a few sessions of a campaign and then dropping it because I wasn't having fun with the combat. Trying again, as I have been bitten by the mech-bug after playing some Battletech/Alphastrike and finding it too hard to get a campaign going (also not a huge fan of the aesthetics). So here we are again, but this time I'm GM’ing lancer so we will see how it goes.  Thoughts after Session 1: Session 1 was an interesting experience. With all the lore and complicated setup of NRFAW, I wanted to hew as close to the book as possible. This was a bad decision. The result of this was reading 75% of the book’s flavor text as written, which resulted in a very cinematic introduction to the planet of Halcyion, but not much room for the players to maneuver. Maybe all this introduction was some work that was needed to put in so that we all have a solid base to stand on when making ...

Systems aren't real*

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*This is flippant. They're social constructs, so they are kind of real but only because they are agreed upon.* Once upon a time, in a stinky Wisconsin basement, a couple white guys got together and invented D&D. There had never been anything like it before. Ope never mind, that's a lie. There was Chainmail, there were Napoleonic wargames, there was Tolkien, Star Trek, chess, and Ancient Greek myths. TTRPGs have always been part of a material lineage. What was actually unique about D&D was that those Wisconsin fellas figured out a way for Capital to capture that play and turn it into a Product to be Sold.  Play and labor are intertwined in really complex ways. Is making art play? It makes an object that sometimes has value, and sometimes doesn’t. You should listen to Game Studies Study Buddies for more knowledgeable talk about this stuff. For me, when I’m preparing for a ttrpg session, it can feel like one, or the other, or both at once, and at the end of it, we have a ...

Stonehell Session 25

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  ~ Rat Factions ~ ~ Crypt lootin'~ ~ Undead parade ~ Comic about were-beasts by Ryoko Kui

Stonehell Session 24

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~ Oops a quick death ~ ~ A new friend ~ ~ Wizardly secrets ~ Crystal Greatsword from Dark Souls

Stonehell Session 23

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  ~ Getting back into it~ ~ A change of plans ~ ~ Hammer Wan ambush ~ Dungeon Tavern from Dungeon Meshi anime

Stonehell Session 22

~ Quiet Travels ~ ~ The Witch's Temple~ ~ Necromantic Delights ~