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Showing posts from August, 2025

Demands and Escalation

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 A Procedural Alternative to the Random Reaction Roll Intro You’re probably doing something like this already if you're rolling classic 2d6 reaction rolls. I’ve always struggled with converting the usual 2d6 table into something playable, often having to fill in the table myself on a per-encounter basis, especially when it seems like often players want to talk their way past encounters. The reaction table doesn't give me enough to go on for the majority of encounters, and so, it's not very helpful. Here are some things I’ve been doing to remedy the reaction rolls, and I’d like to get them down as a proper procedure that I can fall back on when I’m feeling a little lost during an encounter.  I've whittled it down to 3 key stats, that should be pretty easy to insert/substitute into any OSR game.  A Demand (list of examples at the end) Disposition, a stat ranging from 0-5 Patience, a health-bar of sorts, ranging from 0-5 Escalation, 3 distinct steps: sheathed, weapons draw...